• KARM
  • Contact us
  • E-Submission
ABOUT
ARTICLE TYPES
BROWSE ARTICLES
AUTHOR INFORMATION

Page Path

4
results for

"Cognitive training"

Filter

Article category

Keywords

Publication year

Authors

"Cognitive training"

Original Articles

Physical therapy

Potential Effects of Computer-Based Cognitive Training on Postural Stability and Locomotion in Parkinson’s Disease Patients: A Randomized Controlled Trial
Engy BadrEldin S. Moustafa, Moshera H. Darwish, Mohammed S. El-Tamawy, Mohamed Mohamed Mazen, Nehad A. Abo-Zaid, Heba A. Khalifa
Ann Rehabil Med 2025;49(4):196-207.   Published online August 27, 2025
DOI: https://doi.org/10.5535/arm.250067
Objective
To examine the short-term and long-term effects of computer-based cognitive training on postural stability, locomotion, and cognitive performance in Parkinson’s disease (PD) patients.
Methods
Sixty-eight PD participated in this randomized-controlled trial, were randomly allocated into two groups; control group (GA) received a designed physiotherapy program for 60 minutes, and an experimental group (GB) got 30 minutes physiotherapy program as GA, along with 30 minutes of computerized cognitive training. Treatment sessions were three times/week for eight weeks. Primary outcomes were balance and spatiotemporal gait parameters; cognition was a secondary outcome. Primary and secondary measures were examined at baseline, immediately post-treatment, and three months post-treatment.
Results
From baseline to post-treatment, GB showed greater reductions in postural sway compared to GA. The mean differences in stability indices were 1.461±1.240, 0.982±1.185, and 1.006±0.982 in GB, vs. 0.581±1.503, 0.426±1.459, and 0.374±1.072 in GA. For gait parameters (gait velocity, stride length, and cadence), GB demonstrated larger improvements, with mean differences of -0.361±0.245, -0.242±0.158, and -11.606±12.628, compared to -0.155±0.254, -0.191±0.248, and -4.516±10.773 in GA. PD-Cognitive Rating Scale improved more substantially in GB (-16.091±6.978) than in GA (-1.129±4.552). These gains in postural stability, gait, and cognition were statistically significant (p<0.001) and sustained at the 3-month follow-up.
Conclusion
Computerized cognitive training as an add-on in the rehabilitation of PD is efficient in improving postural stability and locomotion, as well as the cognitive performance. The consistency of these findings for 3 months is an imperative point in the clinical course of PD patients.
  • 2,243 View
  • 68 Download
Effect of Virtual Reality on Cognition in Stroke Patients
Bo Ryun Kim, Min Ho Chun, Lee Suk Kim, Ji Young Park
Ann Rehabil Med 2011;35(4):450-459.   Published online August 31, 2011
DOI: https://doi.org/10.5535/arm.2011.35.4.450
Objective

To investigate the effect of virtual reality on the recovery of cognitive impairment in stroke patients.

Method

Twenty-eight patients (11 males and 17 females, mean age 64.2) with cognitive impairment following stroke were recruited for this study. All patients were randomly assigned to one of two groups, the virtual reality (VR) group (n=15) or the control group (n=13). The VR group received both virtual reality training and computer-based cognitive rehabilitation, whereas the control group received only computer-based cognitive rehabilitation. To measure, activity of daily living cognitive and motor functions, the following assessment tools were used: computerized neuropsychological test and the Tower of London (TOL) test for cognitive function assessment, Korean-Modified Barthel index (K-MBI) for functional status evaluation, and the motricity index (MI) for motor function assessment. All recruited patients underwent these evaluations before rehabilitation and four weeks after rehabilitation.

Results

The VR group showed significant improvement in the K-MMSE, visual and auditory continuous performance tests (CPT), forward digit span test (DST), forward and backward visual span tests (VST), visual and verbal learning tests, TOL, K-MBI, and MI scores, while the control group showed significant improvement in the K-MMSE, forward DST, visual and verbal learning tests, trail-making test-type A, TOL, K-MBI, and MI scores after rehabilitation. The changes in the visual CPT and backward VST in the VR group after rehabilitation were significantly higher than those in the control group.

Conclusion

Our findings suggest that virtual reality training combined with computer-based cognitive rehabilitation may be of additional benefit for treating cognitive impairment in stroke patients.

Citations

Citations to this article as recorded by  
  • Effectiveness of technology-assisted cognitive interventions for post-stroke cognitive impairment: a systematic review and meta-analysis
    Ying Wang, Hui Liu, Jin-Ying Zhao, Xia Yuan, Wan-Qi Zhang, Yu-Wei Guo, Fu-Chun Wang, Bing Yan
    Systematic Reviews.2026;[Epub]     CrossRef
  • Rehabilitation interventions for cognitive deficits in stroke survivors: A systematic review of randomized controlled trials
    Anas R. Alashram, Giuseppe Annino, Elvira Padua
    Applied Neuropsychology: Adult.2025; 32(1): 262.     CrossRef
  • VR Cognitive-based Intervention for Enhancing Cognitive Functions and Well-being in Older Adults with Mild Cognitive Impairment: Behavioral and EEG Evidence
    Pattrawadee Makmee, Peera Wongupparaj
    Psychosocial Intervention.2025; 34(1): 37.     CrossRef
  • Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials
    Qin Yang, Liuxin Zhang, Fangyuan Chang, Hongyi Yang, Bin Chen, Zhao Liu
    Journal of Medical Internet Research.2025; 27: e59195.     CrossRef
  • Effect of Customized Rehabilitation Training Programs with Cognitive-Motor Sequential Dual-task using Virtual Reality on Cognitive and Physical Function in Disabled Persons with Chronic Stroke
    Hyeyun Kang, Bo-Ra Kang, Seong Hun Park, Young-Hyeon Bae
    The Journal of Korean Academy of Physical Therapy Science.2025; 32(1): 42.     CrossRef
  • Predicting and Explaining Cognitive Load, Attention, and Working Memory in Virtual Multitasking
    Jyotirmay Nag Setu, Joshua M Le, Ripan Kumar Kundu, Barry Giesbrecht, Tobias Höllerer, Khaza Anuarul Hoque, Kevin Desai, John Quarles
    IEEE Transactions on Visualization and Computer Graphics.2025; 31(5): 3014.     CrossRef
  • Digital Interventions for Cognitive Dysfunction in Patients With Stroke: Systematic Review and Meta-Analysis
    Chen Wang, Min Liu
    Journal of Medical Internet Research.2025; 27: e73687.     CrossRef
  • Efficacy of different digital interventions in patients with mild cognitive impairment or dementia: A systematic review and network meta-analysis
    Xin Lin, Guangyi Xu, Mengjiao Zhao, Yunxia Jiang
    International Journal of Nursing Studies.2025; 169: 105129.     CrossRef
  • Virtual reality for stroke rehabilitation
    Kate E Laver, Belinda Lange, Stacey George, Judith E Deutsch, Gustavo Saposnik, Madison Chapman, Maria Crotty
    Cochrane Database of Systematic Reviews.2025;[Epub]     CrossRef
  • Subjective Performance Expectations From and Demographic and Categorical Differences in the Acceptance of Virtual Reality or AI Technologies in Rehabilitation Programs: Cross-Sectional Questionnaire Survey With Rehabilitation Patients
    Guido Waldmann, Dominik Raab
    Journal of Participatory Medicine.2025; 17: e69350.     CrossRef
  • Effects of telemedicine interventions on cognitive function in post-stroke cognitive impairment: A systematic review and meta-analysis
    Qiqing Zhong, Yifan Wu, Shengze Zhi, Shuyan Fang, Mengyuan Li, Jiaxin Li, Huizhen Zhang, Jianing Lang, Rui Wang, Jiao Sun
    Journal of Telemedicine and Telecare.2025;[Epub]     CrossRef
  • Nonimmersive Virtual Reality-Based Exercises Improve Muscle Excitability and Balance in Patients with Knee Osteoarthritis: A Sham-Controlled Study
    Mehmet Sönmez, Şebnem Avcı, Fatma Şimşek, Fatih Baygutalp
    Games for Health Journal.2025; 14(6): 493.     CrossRef
  • Effects of dual-task training on walking and balance in stroke patients: A systematic review and network meta-analysis
    Yuxin Zhao, Chuanle Guo, Deqi Zhang, Xiaohui Wei, Xiaoyu Jiang, Hongyan Bi
    Clinical Rehabilitation.2025;[Epub]     CrossRef
  • Could Immersive Virtual Reality Facilitate the Recovery of Survivors of Critical Illness? A Systematic Review
    Irini Patsaki, Dimitra Tzoumi, Marios Kalyviotis, Akylina Despoti, Eleftherios Karatzanos, Serafim Nanas, Eleni Magira
    Healthcare.2025; 13(22): 2942.     CrossRef
  • Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI: a systematic review and meta-analysis
    Peiming Yuan, Jiaxi Chen, Dianhui Peng, Qian Yang, Bin Liu, Chunxia Lu
    Frontiers in Neurology.2025;[Epub]     CrossRef
  • Efficacy of the cognifit app in improving cognitive function and balance in post-stroke patient
    S. Santhana Lakshmi, S. Mythili, Prathap Suganthirababu, Dhanusia Suresh
    Acta Balneologica.2025; : 397.     CrossRef
  • Effects of Short-Term Exposure to Interactive vs. Non-Interactive Virtual Nature on Cognitive Performance and Mental Health in College Students
    Francisco de Asís Martínez Manchón, Ana Šimunić
    International Journal of Human–Computer Interaction.2024; 40(18): 5443.     CrossRef
  • Teaching cardiopulmonary resuscitation using virtual reality: A randomized study
    P.M. Alcázar Artero, R. Greif, J.J. Cerón Madrigal, D. Escribano, M.T. Pérez Rubio, M.E. Alcázar Artero, P. López Guardiola, M. Mendoza López, R. Melendreras Ruiz, M. Pardo Ríos
    Australasian Emergency Care.2024; 27(1): 57.     CrossRef
  • Effects of virtual reality‐based cognitive interventions on cognitive function and activity of daily living among stroke patients: Systematic review and meta‐analysis
    Lin Rose Sin Yi, Su Jing Jing, Abu‐Odah Hammoda, Bayuo Jonathan, Batalik Ladislav, Qin Jing
    Journal of Clinical Nursing.2024; 33(3): 1169.     CrossRef
  • Efficacy of virtual reality-based training programs and games on the improvement of cognitive disorders in patients: a systematic review and meta-analysis
    Khadijeh Moulaei, Hamid Sharifi, Kambiz Bahaadinbeigy, Fatemeh Dinari
    BMC Psychiatry.2024;[Epub]     CrossRef
  • Effectiveness of reinforced feedback in virtual environment for upper limb rehabilitation in acute stroke
    Hemayuthika Loganathan, Rajeswari Muthusamy, Sivakumar Ramachandran
    Fizjoterapia Polska.2024; 24(1): 146.     CrossRef
  • Transcranial Direct Current Stimulation to Ameliorate Post-Stroke Cognitive Impairment
    Kelly L. Sloane, Roy H. Hamilton
    Brain Sciences.2024; 14(6): 614.     CrossRef
  • A Comprehensive Review of Virtual Reality Technology for Cognitive Rehabilitation in Patients with Neurological Conditions
    Wei Quan, Shikai Liu, Meng Cao, Jiale Zhao
    Applied Sciences.2024; 14(14): 6285.     CrossRef
  • The influence of eight cognitive training regimes upon cognitive screening tool performance in post-stroke survivors: a network meta-analysis
    Liqin Zhou, Xiaofeng Huang, Jieyu Wang, Fengming Wang, Jihong Liu, Nanhai Liu
    Frontiers in Aging Neuroscience.2024;[Epub]     CrossRef
  • Efficacy of adaptive cognitive training through desktop virtual reality and paper-and-pencil in the treatment of mental and behavioral disorders
    Joana Câmara, Rute Ferreira, Liliana Teixeira, Joana Nóbrega, Carina Romeira, Sergi Bermúdez i Badia, Ana Lúcia Faria
    Virtual Reality.2023; 27(1): 291.     CrossRef
  • Virtual reality in post-stroke neurorehabilitation – a systematic review and meta-analysis
    Azka Khan, Anna Podlasek, Fahad Somaa
    Topics in Stroke Rehabilitation.2023; 30(1): 53.     CrossRef
  • The effect of virtual reality on executive function in older adults with mild cognitive impairment: a systematic review and meta-analysis
    Dan Yu, Xun Li, Frank Ho-yin Lai
    Aging & Mental Health.2023; 27(4): 663.     CrossRef
  • Effects of virtual reality in the early-stage stroke rehabilitation: A systematic review and meta-analysis of randomized controlled trials
    Jie Hao, Zixuan Yao, Kimberly Harp, Dr. Yeongjin Gwon, Zhen Chen, Ka-Chun Siu
    Physiotherapy Theory and Practice.2023; 39(12): 2569.     CrossRef
  • Effectiveness of Active Exergames for Improving Cognitive Function in Patients with Neurological Disabilities: A Systematic Review and Meta-Analysis
    Kunbin Li, Yan Wang, Zhiyuan Wu, Xianli Yao, Yindi Fan
    Games for Health Journal.2023; 12(3): 198.     CrossRef
  • Digital healthcare for dementia and cognitive impairment: A scoping review
    Minsung Sohn, JungYeon Yang, Junyoung Sohn, Jun-Hyup Lee
    International Journal of Nursing Studies.2023; 140: 104413.     CrossRef
  • The effect of Computer Assisted Rehabilitation Environment (CAREN) in cognitive impairment and coping strategies in Parkinson's disease: a preliminary study
    Caterina Formica, Lilla Bonanno, Desiree Latella, Maria Cristina Ferrera, Giuseppa Maresca, Anna Lisa Logiudice, Chiara Sorbera, Amelia Brigandì, Giuseppe Di Lorenzo, Silvia Marino
    Scientific Reports.2023;[Epub]     CrossRef
  • Efficiency of virtual reality for cardiopulmonary resuscitation training of adult laypersons: A systematic review
    Petronila Mireia Alcázar Artero, Manuel Pardo Rios, Robert Greif, Ana Belén Ocampo Cervantes, Gabriel Gijón-Nogueron, Roberto Barcala-Furelos, Silvia Aranda-García, Laura Ramos Petersen
    Medicine.2023; 102(4): e32736.     CrossRef
  • Verification of the effect on short-term memory in VR space by audio-visual stimulation
    Woong Choi
    Journal of Digital Contents Society.2023; 24(2): 229.     CrossRef
  • Head-mounted display virtual reality cognitive training in neurorehabilitation: Randomized controlled pilot study (Preprint)
    Julian Specht, Barbara Stegmann, Hanna Gross, Karsten Krakow
    JMIR Serious Games.2023;[Epub]     CrossRef
  • The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
    Chenli Lin, Yuanyuan Ren, Aming Lu
    Neurosurgical Review.2023;[Epub]     CrossRef
  • Cognitive and Motor Therapy After Stroke Is Not Superior to Motor and Cognitive Therapy Alone to Improve Cognitive and Motor Outcomes: New Insights From a Meta-analysis
    Elissa Embrechts, Thomas B. McGuckian, Jeffrey M. Rogers, Chris H. Dijkerman, Bert Steenbergen, Peter H. Wilson, Tanja C.W. Nijboer
    Archives of Physical Medicine and Rehabilitation.2023; 104(10): 1720.     CrossRef
  • Memory rehabilitation during the COVID-19 pandemic
    José Luis Varela-Aldás, Jorge Buele, Doris Pérez, Guillermo Palacios-Navarro
    BMC Medical Informatics and Decision Making.2023;[Epub]     CrossRef
  • Effects of Virtual Reality Physical and Cognitive Training Intervention On Cognitive Abilities of Elders with Mild Cognitive Impairment
    Eleni Baldimtsi, Christos Mouzakidis, Eleni Maria Karathanasi, Eleni Verykouki, Mary Hassandra, Evangelos Galanis, Antonis Hatzigeorgiadis, Marios Goudas, Paul Zikas, Giannis Evangelou, George Papagiannakis, George Bellis, Christos Kokkotis, Themistoklis
    Journal of Alzheimer's Disease Reports.2023; 7(1): 1475.     CrossRef
  • Effectiveness of Virtual Reality in Reducing Kinesiophobia. A Systematic Review
    Daniel Mădălin Coja, Laurențiu Gabriel Talaghir, Luminița Georgescu, Corneliu Mircea Codreanu
    Balneo and PRM Research Journal.2023; 14(Vol.14, no): 629.     CrossRef
  • Examining the effect of virtual reality therapy on cognition post-stroke: a systematic review and meta-analysis
    Elise Wiley, Shereen Khattab, Ada Tang
    Disability and Rehabilitation: Assistive Technology.2022; 17(1): 50.     CrossRef
  • Integration of Virtual Reality into Transcranial Magnetic Stimulation Improves Cognitive Function in Patients with Parkinson’s Disease with Cognitive Impairment: A Proof-of-Concept Study
    Tsai-Chin Cheng, Shih-Fong Huang, Shang-Yu Wu, Fu-Gong Lin, Wang-Sheng Lin, Po-Yi Tsai
    Journal of Parkinson’s Disease.2022; 12(2): 723.     CrossRef
  • Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training
    Orit Cohavi, Shelly Levy-Tzedek
    International Journal of Human-Computer Studies.2022; 161: 102775.     CrossRef
  • Meta-analysis of Virtual Reality Based on Delaying Mild Cognitive Impairment
    Guanqun Chao, Liying Chen
    Journal of Nervous & Mental Disease.2022; 210(3): 194.     CrossRef
  • Immersive Virtual Reality for the Cognitive Rehabilitation of Stroke Survivors
    Kausik Chatterjee, Alastair Buchanan, Katy Cottrell, Sara Hughes, Thomas W. Day, Nigel W. John
    IEEE Transactions on Neural Systems and Rehabilitation Engineering.2022; 30: 719.     CrossRef
  • Occupational therapy for cognitive impairment in stroke patients
    Elizabeth Gibson, Chia-Lin Koh, Sally Eames, Sally Bennett, Anna Mae Scott, Tammy C Hoffmann
    Cochrane Database of Systematic Reviews.2022;[Epub]     CrossRef
  • Impact of age, VR, immersion, and spatial resolution on classifier performance for a MI-based BCI
    D.A. Blanco-Mora, A. Aldridge, C. Jorge, A. Vourvopoulos, P. Figueiredo, S. Bermúdez I Badia
    Brain-Computer Interfaces.2022; 9(3): 169.     CrossRef
  • The Impact of VR-CALM Intervention Based on VR on Psychological Distress and Symptom Management in Breast Cancer Survivors
    Xiuqing Zhang, Senbang Yao, Menglian Wang, Xiangxiang Yin, Ziran Bi, Yanyan Jing, Huaidong Cheng, Yingming Sun
    Journal of Oncology.2022; 2022: 1.     CrossRef
  • Memory rehabilitation: restorative, specific knowledge acquisition, compensatory, and holistic approaches
    Yashoda Gopi, Edward Wilding, Christopher R. Madan
    Cognitive Processing.2022; 23(4): 537.     CrossRef
  • Rehabilitation efficacy comparison of virtual reality technology and computer-assisted cognitive rehabilitation in patients with post-stroke cognitive impairment: A network meta-analysis
    Zihao Xiao, Zhenni Wang, Ge Song, Ying Zhong, Weiming Zhang
    Journal of Clinical Neuroscience.2022; 103: 85.     CrossRef
  • Efficacy of Multisensory Technology in Post-Stroke Cognitive Rehabilitation: A Systematic Review
    Alessandra Parisi, Francesca Bellinzona, Daniele Di Lernia, Claudia Repetto, Stefano De Gaspari, Giulia Brizzi, Giuseppe Riva, Cosimo Tuena
    Journal of Clinical Medicine.2022; 11(21): 6324.     CrossRef
  • Application of Immersive Virtual-Reality-Based Puzzle Games in Elderly Patients with Post-Stroke Cognitive Impairment: A Pilot Study
    Zhilan Liu, Zhijie He, Jing Yuan, Hua Lin, Conghui Fu, Yan Zhang, Nian Wang, Guo Li, Jing Bu, Mei Chen, Jie Jia
    Brain Sciences.2022; 13(1): 79.     CrossRef
  • Psychological Effects of Green Experiences in a Virtual Environment: A Systematic Review
    Mijin Lee, Eunsoo Kim, Jiwon Choe, Seonhye Choi, Siyeon Ha, Geonwoo Kim
    Forests.2022; 13(10): 1625.     CrossRef
  • Effectiveness of Nintendo Wii and Physical Therapy in Functionality, Balance, and Daily Activities in Chronic Stroke Patients
    Elena Marques-Sule, Anna Arnal-Gómez, Gloria Buitrago-Jiménez, Luis Suso-Martí, Ferran Cuenca-Martínez, Gemma Victoria Espí-López
    Journal of the American Medical Directors Association.2021; 22(5): 1073.     CrossRef
  • What is the future for immersive virtual reality in memory rehabilitation? A systematic review
    Adéla Plechatá, Tereza Nekovářová, Iveta Fajnerová
    NeuroRehabilitation.2021; 48(4): 389.     CrossRef
  • Effects of a cognitive rehabilitation programme on cognitive function, self‐management and quality of life in patients with chronic obstructive pulmonary disease
    Myoung Ok Park, Hyun Soo Oh, Wha Sook Seo
    International Journal of Nursing Practice.2021;[Epub]     CrossRef
  • Test-retest reliability and practice effects of the virtual environment grocery store (VEGS)
    Daniel S. Weitzner, Matthew Calamia, Thomas D. Parsons
    Journal of Clinical and Experimental Neuropsychology.2021; 43(6): 547.     CrossRef
  • Experiences of Stroke Survivors and Clinicians With a Fully Immersive Virtual Reality Treadmill Exergame for Stroke Rehabilitation: A Qualitative Pilot Study
    Merete Endresen Moan, Elise Klæbo Vonstad, Xiaomeng Su, Beatrix Vereijken, Marit Solbjør, Nina Skjæret-Maroni
    Frontiers in Aging Neuroscience.2021;[Epub]     CrossRef
  • An Immersive and Interactive Platform for Cognitive Assessment and Rehabilitation (bWell): Design and Iterative Development Process
    Vincent Gagnon Shaigetz, Catherine Proulx, Anne Cabral, Nusrat Choudhury, Mark Hewko, Elicia Kohlenberg, Melanie Segado, Michael S D Smith, Patricia Debergue
    JMIR Rehabilitation and Assistive Technologies.2021; 8(4): e26629.     CrossRef
  • Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis
    Qi Zhang, Yu Fu, Yanhui Lu, Yating Zhang, Qifang Huang, Yajie Yang, Ke Zhang, Mingzi Li
    Journal of Medical Internet Research.2021; 23(11): e31007.     CrossRef
  • Effects of Virtual Reality-Based Intervention on Cognition, Motor Function, Mood, and Activities of Daily Living in Patients With Chronic Stroke: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
    Yong Gao, Lu Ma, Changsheng Lin, Shizhe Zhu, Lingling Yao, Hong Fan, Jianqiu Gong, Xiaobo Yan, Tong Wang
    Frontiers in Aging Neuroscience.2021;[Epub]     CrossRef
  • The differentiated effect of the task complexity on retention and transfer of stroke survivors
    Gisele Carla dos Santos Palma, Umberto Cesar Corrêa, Camila Torriani-Pasin
    Human Movement Science.2020; 69: 102545.     CrossRef
  • Effectiveness of Early Rehabilitation Combined With Virtual Reality Training on Muscle Strength, Mood State, and Functional Status in Patients With Acute Stroke: A Randomized Controlled Trial
    Ruei‐Ching Lin, Shang‐Lin Chiang, Margaret McLean Heitkemper, Shu‐Min Weng, Chi‐Feng Lin, Fu‐Chi Yang, Chia‐Huei Lin
    Worldviews on Evidence-Based Nursing.2020; 17(2): 158.     CrossRef
  • Neurotechnologies as tools for cognitive rehabilitation in stroke patients
    Laurijn R. Draaisma, Maximilian J. Wessel, Friedhelm C. Hummel
    Expert Review of Neurotherapeutics.2020; 20(12): 1249.     CrossRef
  • Noninvasive Brain Stimulation & Space Exploration: Opportunities and Challenges
    S. Romanella, G. Sprugnoli, G. Ruffini, K. Seyedmadani, S. Rossi, E. Santarnecchi
    Neuroscience & Biobehavioral Reviews.2020;[Epub]     CrossRef
  • Virtual Reality-Based Cognitive–Motor Rehabilitation in Older Adults with Mild Cognitive Impairment: A Randomized Controlled Study on Motivation and Cognitive Function
    Ji-Su Park, Young-Jin Jung, Gihyoun Lee
    Healthcare.2020; 8(3): 335.     CrossRef
  • Effectiveness of a Serious Game for Cognitive Training in Chronic Stroke Survivors with Mild-to-Moderate Cognitive Impairment: A Pilot Randomized Controlled Trial
    Hee-Tae Jung, Jean-Francois Daneault, Tenzin Nanglo, Hyunsuk Lee, Byeongil Kim, Yangsoo Kim, Sunghoon Ivan Lee
    Applied Sciences.2020; 10(19): 6703.     CrossRef
  • Competition Enhances the Effectiveness and Motivation of Attention Rehabilitation After Stroke. A Randomized Controlled Trial
    María Dolores Navarro, Roberto Llorens, Adrián Borrego, Mariano Alcañiz, Enrique Noé, Joan Ferri
    Frontiers in Human Neuroscience.2020;[Epub]     CrossRef
  • Rehabilitation Games in Real-World Clinical Settings
    Hee-Tae Jung, Taiwoo Park, Narges MAhyar, Sungji Park, Taekyeong Ryu, Yangsoo Kim, Sunghoon Ivan Lee
    ACM Transactions on Computer-Human Interaction.2020; 27(6): 1.     CrossRef
  • The effect of virtual reality based cognitive-motor training on psychophysiological parameters and balance function in the elderl
    N A. Suponeva, Anastasia E. Khizhnikova, M. A Piradov
    Physical and rehabilitation medicine, medical rehabilitation.2020; : 392.     CrossRef
  • Rehabilitation of elderly patients at risk of falling: the value of psychophysiological parameters and cognitive-motor training using virtual reality
    Anton S. Klochkov, Anastasia E. Khizhnikova, Anna A. Fuks, Artem M. Kotov-Smolenskiy, Natalia A. Suponeva, Mikhail A. Piradov
    Annals of Clinical and Experimental Neurology.2020;[Epub]     CrossRef
  • The Growing Use of Virtual Reality in Cognitive Rehabilitation: Fact, Fake or Vision? A Scoping Review
    Maria Grazia Maggio, Giuseppa Maresca, Rosaria De Luca, Maria Chiara Stagnitti, Bruno Porcari, Maria Cristina Ferrera, Franco Galletti, Carmela Casella, Alfredo Manuli, Rocco Salvatore Calabrò
    Journal of the National Medical Association.2019; 111(4): 457.     CrossRef
  • Acceptance of immersive head-mounted virtual reality in older adults
    Hanne Huygelier, Brenda Schraepen, Raymond van Ee, Vero Vanden Abeele, Céline R. Gillebert
    Scientific Reports.2019;[Epub]     CrossRef
  • Evidence-Based Cognitive Rehabilitation: Systematic Review of the Literature From 2009 Through 2014
    Keith D. Cicerone, Yelena Goldin, Keith Ganci, Amy Rosenbaum, Jennifer V. Wethe, Donna M. Langenbahn, James F. Malec, Thomas F. Bergquist, Kristine Kingsley, Drew Nagele, Lance Trexler, Michael Fraas, Yelena Bogdanova, J. Preston Harley
    Archives of Physical Medicine and Rehabilitation.2019; 100(8): 1515.     CrossRef
  • Elements virtual rehabilitation improves motor, cognitive, and functional outcomes in adult stroke: evidence from a randomized controlled pilot study
    Jeffrey M. Rogers, Jonathan Duckworth, Sandy Middleton, Bert Steenbergen, Peter H. Wilson
    Journal of NeuroEngineering and Rehabilitation.2019;[Epub]     CrossRef
  • Rehabilitation Technology: Assistance from Hospital to Home
    Ester Martinez-Martin, Miguel Cazorla
    Computational Intelligence and Neuroscience.2019; 2019: 1.     CrossRef
  • Cognitive-motor exergaming for reducing fall risk in people with chronic stroke: A randomized controlled trial
    Lakshmi Kannan, Jinal Vora, Tanvi Bhatt, Susan L. Hughes
    NeuroRehabilitation.2019; 44(4): 493.     CrossRef
  • Change of cognitive functions after stroke with rehabilitation systems
    Daiva Baltaduonienė, Raimondas Kubilius, Kristina Berškienė, Linas Vitkus, Daiva Petruševičienė
    Translational Neuroscience.2019; 10(1): 118.     CrossRef
  • Meta-Analysis of the Efficacy of Virtual Reality–Based Interventions in Cancer-Related Symptom Management
    Yingchun Zeng, Jun-E Zhang, Andy S. K. Cheng, Huaidong Cheng, Jeffrey Scott Wefel
    Integrative Cancer Therapies.2019;[Epub]     CrossRef
  • A systematic review of the use of virtual reality and its effects on cognition in individuals with neurocognitive disorders
    Alexander Moreno, Kylie Janine Wall, Karthick Thangavelu, Lucas Craven, Emma Ward, Nadeeka N. Dissanayaka
    Alzheimer's & Dementia: Translational Research & Clinical Interventions.2019; 5(1): 834.     CrossRef
  • What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes
    Anna Aminov, Jeffrey M. Rogers, Sandy Middleton, Karen Caeyenberghs, Peter H. Wilson
    Journal of NeuroEngineering and Rehabilitation.2018;[Epub]     CrossRef
  • Novel Virtual Reality Application in Field of Neurorehabilitation
    Jeonghun Ku, Youn Joo Kang
    Brain & Neurorehabilitation.2018;[Epub]     CrossRef
  • Effects of virtual reality-based training with BTs-Nirvana on functional recovery in stroke patients: preliminary considerations
    Rosaria De Luca, Margherita Russo, Antonino Naro, Provvidenza Tomasello, Simona Leonardi, Floriana Santamaria, Latella Desireè, Alessia Bramanti, Giuseppe Silvestri, Placido Bramanti, Rocco Salvatore Calabrò
    International Journal of Neuroscience.2018; 128(9): 791.     CrossRef
  • Cognitive rehabilitation after severe acquired brain injury: current evidence and future directions
    Rosaria De Luca, Rocco Salvatore Calabrò, Placido Bramanti
    Neuropsychological Rehabilitation.2018; 28(6): 879.     CrossRef
  • Aerobic Stimulus Induced by Virtual Reality Games in Stroke Survivors
    Julio Cesar Silva de Sousa, Camila Torriani-Pasin, Amanda Barboza Tosi, Rafael Yokoyama Fecchio, Luiz Augusto Riani Costa, Cláudia Lúcia de Moraes Forjaz
    Archives of Physical Medicine and Rehabilitation.2018; 99(5): 927.     CrossRef
  • Combined Cognitive-Motor Rehabilitation in Virtual Reality Improves Motor Outcomes in Chronic Stroke – A Pilot Study
    Ana L. Faria, Mónica S. Cameirão, Joana F. Couras, Joana R. O. Aguiar, Gabriel M. Costa, Sergi Bermúdez i Badia
    Frontiers in Psychology.2018;[Epub]     CrossRef
  • General and Domain-Specific Effectiveness of Cognitive Remediation after Stroke: Systematic Literature Review and Meta-Analysis
    Jeffrey M. Rogers, Rachael Foord, Renerus J. Stolwyk, Dana Wong, Peter H. Wilson
    Neuropsychology Review.2018; 28(3): 285.     CrossRef
  • Clinical instructors’ perceptions of virtual reality in health professionals’ cardiopulmonary resuscitation education
    Marie Ann Mae En Wong, Shien Chue, Michelle Jong, Ho Wye Kei Benny, Nabil Zary
    SAGE Open Medicine.2018;[Epub]     CrossRef
  • What About the Role of Virtual Reality in Parkinson Disease’s Cognitive Rehabilitation? Preliminary Findings From a Randomized Clinical Trial
    Maria Grazia Maggio, Maria Cristina De Cola, Desirèe Latella, Giuseppa Maresca, Chiara Finocchiaro, Gianluca La Rosa, Vincenzo Cimino, Chiara Sorbera, Placido Bramanti, Rosaria De Luca, Rocco Salvatore Calabrò
    Journal of Geriatric Psychiatry and Neurology.2018; 31(6): 312.     CrossRef
  • Effects of virtual reality and motor imagery techniques using Fugl Meyer Assessment scale in post-stroke patients
    Suélen Santos Alves, Gabriela Nagai Ocamoto, Patrícia Silva de Camargo, Adriana Teresa Silva Santos, Andreia Maria Silva Vilela Terra
    International Journal of Therapy and Rehabilitation.2018; 25(11): 587.     CrossRef
  • Influence of Nintendo Wii Fit Balance Game on Visual Perception, Postural Balance, and Walking in Stroke Survivors: A Pilot Randomized Clinical Trial
    Donmo Choi, Wonjae Choi, Seungwon Lee
    Games for Health Journal.2018; 7(6): 377.     CrossRef
  • Effects of a Cognitive Training Program on Cognitive Function and Activities of Daily Living in Patients with Acute Ischemic Stroke
    Eun Young Oh, Mi Sook Jung
    Journal of Korean Academy of Nursing.2017; 47(1): 1.     CrossRef
  • Application of virtual environments in a multi-disciplinary day neurorehabilitation program to improve executive functioning using the Stroop task
    Marie N. Dahdah, Monica Bennett, Purvi Prajapati, Thomas D. Parsons, Erin Sullivan, Simon Driver
    NeuroRehabilitation.2017; 41(4): 721.     CrossRef
  • Cognitive training on stroke patients via virtual reality-based serious games
    Pedro Gamito, Jorge Oliveira, Carla Coelho, Diogo Morais, Paulo Lopes, José Pacheco, Rodrigo Brito, Fabio Soares, Nuno Santos, Ana Filipa Barata
    Disability and Rehabilitation.2017; 39(4): 385.     CrossRef
  • Review of Virtual Reality Treatment in Psychiatry: Evidence Versus Current Diffusion and Use
    Matthew C. Mishkind, Aaron M. Norr, Andrea C. Katz, Greg M. Reger
    Current Psychiatry Reports.2017;[Epub]     CrossRef
  • Effects of virtual reality for stroke individuals based on the International Classification of Functioning and Health: a systematic review
    Gisele Carla dos Santos Palma, Tatiana Beline Freitas, Giordano Márcio Gatinho Bonuzzi, Marcos Antonio Arlindo Soares, Paulo Henrique Wong Leite, Natália Araújo Mazzini, Murilo Ruas Groschitz Almeida, José Eduardo Pompeu, Camila Torriani-Pasin
    Topics in Stroke Rehabilitation.2017; 24(4): 269.     CrossRef
  • Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study
    Bernadette C Tobler-Ammann, Elif Surer, Eling D de Bruin, Marco Rabuffetti, N Alberto Borghese, Renato Mainetti, Michele Pirovano, Lia Wittwer, Ruud H Knols
    JMIR Serious Games.2017; 5(3): e17.     CrossRef
  • Virtual reality for stroke rehabilitation
    Kate E Laver, Belinda Lange, Stacey George, Judith E Deutsch, Gustavo Saposnik, Maria Crotty
    Cochrane Database of Systematic Reviews.2017;[Epub]     CrossRef
  • Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? – A Narrative Review of the Literature
    Wei-Peng Teo, Makii Muthalib, Sami Yamin, Ashlee M. Hendy, Kelly Bramstedt, Eleftheria Kotsopoulos, Stephane Perrey, Hasan Ayaz
    Frontiers in Human Neuroscience.2016;[Epub]     CrossRef
  • Efeitos da intervenção com game na atenção e na independência funcional em idosos após acidente vascular encefálico
    Magliani Reis Fiorin Martel, Eliane Lucia Colussi, Ana Carolina Bertoletti De Marchi
    Fisioterapia e Pesquisa.2016; 23(1): 52.     CrossRef
  • Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients
    Ana Lúcia Faria, Andreia Andrade, Luísa Soares, Sergi Bermúdez i Badia
    Journal of NeuroEngineering and Rehabilitation.2016;[Epub]     CrossRef
  • Computerized Cognitive Rehabilitation of Attention and Executive Function in Acquired Brain Injury: A Systematic Review
    Yelena Bogdanova, Megan K. Yee, Vivian T. Ho, Keith D. Cicerone
    Journal of Head Trauma Rehabilitation.2016; 31(6): 419.     CrossRef
  • Guidelines for Adult Stroke Rehabilitation and Recovery
    Carolee J. Winstein, Joel Stein, Ross Arena, Barbara Bates, Leora R. Cherney, Steven C. Cramer, Frank Deruyter, Janice J. Eng, Beth Fisher, Richard L. Harvey, Catherine E. Lang, Marilyn MacKay-Lyons, Kenneth J. Ottenbacher, Sue Pugh, Mathew J. Reeves, Lor
    Stroke.2016;[Epub]     CrossRef
  • Effect of Virtual Reality–Based Rehabilitation on Upper-Extremity Function in Patients with Brain Tumor
    Jisun Yoon, Min Ho Chun, Sook Joung Lee, Bo Ryun Kim
    American Journal of Physical Medicine & Rehabilitation.2015; 94(6): 449.     CrossRef
  • Virtual reality for stroke rehabilitation
    Kate E Laver, Stacey George, Susie Thomas, Judith E Deutsch, Maria Crotty
    Cochrane Database of Systematic Reviews.2015;[Epub]     CrossRef
  • Effects of a virtual reality-based exercise program on functional recovery in stroke patients: part 1
    Kyoung-Hee Lee
    Journal of Physical Therapy Science.2015; 27(6): 1637.     CrossRef
  • Virtual reality for cognitive rehabilitation after brain injury: a systematic review
    HyeonHui Shin, KyeongMi Kim
    Journal of Physical Therapy Science.2015; 27(9): 2999.     CrossRef
  • A Cognitive-Balance Control Training Paradigm Using Wii Fit to Reduce Fall Risk in Chronic Stroke Survivors
    Savitha Subramaniam, Christina Wan-Ying Hui-Chan, Tanvi Bhatt
    Journal of Neurologic Physical Therapy.2014; 38(4): 216.     CrossRef
  • Effect of Virtual Reality on Cognitive Dysfunction in Patients With Brain Tumor
    Seoyon Yang, Min Ho Chun, Yu Ri Son
    Annals of Rehabilitation Medicine.2014; 38(6): 726.     CrossRef
  • Effectiveness of Commercial Gaming-Based Virtual Reality Movement Therapy on Functional Recovery of Upper Extremity in Subacute Stroke Patients
    Jun Hwan Choi, Eun Young Han, Bo Ryun Kim, Sun Mi Kim, Sang Hee Im, So Young Lee, Chul Woong Hyun
    Annals of Rehabilitation Medicine.2014; 38(4): 485.     CrossRef
  • A virtual rehabilitation program after amputation: a phenomenological exploration
    Marloes Moraal, Jenny Slatman, Toine Pieters, Agali Mert, Guy Widdershoven
    Disability and Rehabilitation: Assistive Technology.2013; 8(6): 511.     CrossRef
  • 13,038 View
  • 261 Download
  • 110 Crossref
Effect of Computer-Assisted Cognitive Rehabilitation Program for Attention Training in Brain Injury.
Kim, Yun Hee , Ko, Myoung Hwan , Seo, Jeong Hwan , Park, Sung Hee , Kim, Kwang Sok , Jang, Eun Hye , Park, See Woon , Park, Joo Hyun , Cho, Young Jin
J Korean Acad Rehabil Med 2003;27(6):830-839.
Objective: To evaluate the effect of Korean Computer- Assisted Cognitive Rehabilitation Program (CogRehabK) on cognitive function of the patients with brain injury.

Method: Fifty subjects with brain injury were enrolled and classified into two groups, experimental (n=25) and control group (n=25). Control group received conventional reha bilitation therapy including physical and occupational therapy. Experimental group received additional computer- assisted cognitive training using CogRehabKsoftware consisted of 10 level-completing programs, 3 times per week, 30 minutes per session, for 4 to 6 weeks. All patients were assessed their cognitive functions using Seoul Computerized Neuropsychological Test (SCNT, Maxmedica, 2001), minimental status examination (MMSE), digit span, and Wechsler memory scale before and after treatment. Functional independence measure and geriatric depression scale were also applied for evaluation of functional and mood status.

Results: Before the treatment, two groups showed no difference in their cognitive functions. After 4 to 6 weeks of treatment, the experimental group showed significantly higher performance in forward digit span, forward visual span, auditory continuous performance test, and visual continuous performance test in CNT and MMSE than control group (p<0.05).

Conclusion: We conclude that the CogRehabK may be useful as an additional tool for the cognitive rehabilitation in patients with brain injury. (J Korean Acad Rehab Med 2003; 27: 830-839)

  • 2,399 View
  • 68 Download
Effect of Computer-Assisted Cognitive Rehabilitation Program for Patients with Brain Injury.
Shin, Seung Hun , Ko, Myoung Hwan , Kim, Yun Hee
J Korean Acad Rehabil Med 2002;26(1):1-8.

Objective: To evaluate the effect of computer-assisted cognitive rehabilitation program on cognitive function of the patients with brain injury.

Method: Twenty seven subjects with brain injury (23 males, 4 females) were enrolled and classified into two groups, experimental and control group. There was no significant difference between two groups in age and postonset duration. Control group received conventional rehabiliation therapy including physical and occupational therapy. Experimental group received additional computer- assisted cognitive training using PSS CogRehab software (USA, 1995), 3 times per a week, 30 minutes per session, for 4 weeks. The PSS CogRehab software consisted of foundation, memory, visual spatial and problem solving categories with 45 indivisualized training programs. These

45 programs are arranged according to the degree of difficulty. All patients were assessed their cognitive function using Computerized Neuropsychological Test (Mirae engineering, 1999) before treatment and at 1 month after treatment.

Results: Before the treatment, two groups showed no difference in their cognitive function. After 1 month treatment, the experimental group showed significantly higher performance in forward digit span, forward visual span, auditory continuous performance test and visual controlled continuous performance test than control group (p<0.05).

Conclusion: Computer-assisted cognitive training would be useful as a additional tool of cognitive rehabilitation in patients with brain injury. (J Korean Acad Rehab Med 2002; 26: 1-8)

  • 2,929 View
  • 148 Download
TOP